AVATAR: THE LAST AIRBENDER
Avatar: The Last Airbender is a two-player tabletop combat game adaptation of the titular television show on Nickelodeon. It was my final project for a Sophomore Game Mechanics class at DigiPen. Each player takes on one of the 6 main characters in the show - Aang, Katara, Sokka, Toph, Zuko, or Azula - in a one-on-one showdown. Each character has a unique deck carefully designed to capture their bending element and fighting style.
As a Narrative Designer
Exercised media fidelity to the world, narrative, and characters of the IP in all aspects of the design.
Wrote flavor texts for each card to provide visualization of the abilities and make references to the show.
As a System Designer
Produced a comprehensive rulebook with accompanying images and diagrams to teach players the game.
Promoted mechanical counterplay of characters by emphasizing the unique strengths and weaknesses of each element, rock-paper-scissors-style.
As a Level Designer
Modeled top-down grid maps of two set locations from the show, each with a unique spatial look and feel.
Planned out specific excitement and tension points on the map to promote dynamic interactions between the characters and between the elements.
As a UI/UX Designer
Improved the usability and readability of components through multiple iterations on the graphic design.
Coordinated playtests to identify gameplay mechanics and usability issues, and improve player experience.